Whoosh, pop, riser.Placed for you.
2,500+ licensed sound effects placed where your edit earns them — on zooms, cuts, and text pops — with an intensity dial from subtle to full send.
Effects that follow the edit
SFX placed by hand means scrubbing for every zoom and cut. The agent already knows where those are — it placed half of them — so effects land frame-accurately on the events that deserve them, and nowhere else.
- Placement driven by timeline events: zooms, cuts, text, reveals
- Frame-accurate sync, leveled −18 dB under speech
- Curated library — whooshes, risers, pops, impacts, UI ticks
- Every effect sits on its own track for manual control
Dial it in, or swap it out
Taste varies by niche: a finance explainer wants three accents, a gaming short wants thirty. The intensity dial sets the density, and every placed effect can be swapped from suggestions, re-leveled, or muted individually.
- Three densities: subtle, standard, punchy
- Per-effect swap with in-context suggestions
- Upload your own signature sounds to the library
- Memory keeps your density preference per content type
How Sound Effects works
- 1
Follow the edit
The audio agent reads the timeline's events — zooms, transitions, caption pops, scene changes — as candidate moments for sound.
- 2
Match the effect
Whooshes on zooms, risers into reveals, pops on text — drawn from a curated 2,500-effect library, leveled to sit under your voice.
- 3
Set the dial
Subtle adds a handful of accents; punchy scores every beat. Swap, mute, or re-level any individual effect on its own track.
Frequently asked
Pairs well with
Ready to try Sound Effects?
No credit card. 10 free AI minutes every month. The audio agent is ready when you are.